Showing posts with label pre-viz. Show all posts
Showing posts with label pre-viz. Show all posts
Friday, 10 May 2013
@Alan: Final Toolkit Maya Master Post
Labels:
animation,
lighting,
maya,
modelling,
pre-viz,
presentation,
renders,
surfaces,
texturing,
Toolkit: Maya,
video
Friday, 3 May 2013
Final Video Submission
Edited to credit Taff Girdlestone for the voiceover - sorry Taff!
Labels:
animation,
Fantastic Voyage Commission,
maya,
pre-viz,
professionalism,
renders,
video
Monday, 18 March 2013
Presentation Animatic
The final, mostly-timed animatic, complete with sound. The sound is not the final music that will be used in the animation, this is simply a placeholder to show my intentions for the soundscape.
Labels:
animation,
Fantastic Voyage Commission,
pre-viz,
video
Monday, 4 February 2013
Step Three: Ragequit
Labels:
Carceri,
maya,
modelling,
Not Really Storytelling,
personal work,
pre-viz
Friday, 1 February 2013
Attempting to Comprehend the Carcere. Send Help.
More work on the pre-viz, with a bit of improvising for the background forms. Still nowhere near finished.
Is it closer to the camera?
But then what about the far wall? The strut coming out of the side connects to the two struts coming out from the pillar nearest camera! The far wall can't come forward or it disconnects from the central pavilion thing.
Does it descend lower than the camera to give the illusion of being closer? Where the hell is the floor, anyway? And how does this camera work?
I am beginning to understand why Piranesi could never get a job in architecture.
Labels:
Carceri,
composition,
maya,
modelling,
personal work,
perspective,
pre-viz
Wednesday, 16 January 2013
Carcere XIV - Not Quite Pre-Viz
In an attempt to understand the architecture, I've started on a low-res 3D sketch of the scene, and come to the conclusion that Piranesi may not have been entirely in control of his perspective. As such, there will be parts where I simply decide 'stuff it', and follow my gut/what looks good.
Labels:
Carceri,
maya,
modelling,
Not Really Storytelling,
personal work,
pre-viz
Thursday, 1 March 2012
Final Pre-Viz
I don't know what's happened with the size, or the fact that apparently some parts of the animation refuse to acknowledge that I converted them to splines.
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