Showing posts with label surfaces. Show all posts
Showing posts with label surfaces. Show all posts

Monday, 15 October 2012

Maya Characters


Aaaaand... a final render, before all the preliminary work! Muggins here forgot to save the Maya files as ASCIIs to make them (sort of) backwards compatible, so I'll get the un-textured models up here tomorrow. Sorry about that.

Damn, now that I look at the render it seems really under-lit. I'll add 'fix the lights' to my to-do list.