Showing posts with label Fantastic Voyage Commission. Show all posts
Showing posts with label Fantastic Voyage Commission. Show all posts

Friday, 3 May 2013

Friday, 19 April 2013

Golgi Apparatus - Finished? Maybe?


And this is where I'm at with the Golgi apparatus. I'm tempted to leave it here, but I keep thinking 'not detailed enough, not detailed enough'. Opinions or advice, anyone?

Wednesday, 17 April 2013

For the Sake of an Update

Sorry I've been quiet. Here's where I'm at so far.

ATP, with stand-in colours and a bend deformer for animation.

Rough of the overall cell with nucleus and nucleolus.

DNA, with currently invisble split down the middle to separate into RNA.

Current progress of the endoplasmic reticulum.

Mitochondrion, also with bend deformer.

Ribosome, hopefully looking more like a ribosome than the ones in my animatic.

Vesicle, without deformers yet.

Golgi complex, which still hates me.


And the voiceover, kindly provided by Taff Girdlestone.

Also, apparently Golgi is pronounced the Italian way, what with Camillo Golgi being Italian and all. For some reason I had thought the discoverer was Hungarian.

Thursday, 11 April 2013

Golgi Apparatus Model - Help?




So my modelling for the cell is almost complete, but I'm having a tonne of trouble getting the Golgi apparatus to look right. Above is what I've got so far, any suggestions on how to move forward/make a better model/interpret the diagram? Thanks muchly.

Monday, 18 March 2013

Pitch Presentation



Presentation Animatic


The final, mostly-timed animatic, complete with sound. The sound is not the final music that will be used in the animation, this is simply a placeholder to show my intentions for the soundscape.

Rather a Lot of Things

So, muggins here has been working in the dark again, even though she promised not to.

To begin with, here's my definitive influence map. I've been on a bit of a Daniel Danger kick lately, and it really shows in my lighting.


 Composition and colour thumbnails. Those last three were where I really hit my stride with the lights.

A little .gif testing how I might animate the glow effect, which I ultimately scrapped in favour of the light-fixed-to-camera idea.


A couple of paintings with which I got into arguments.



And some concept paintings of, from top to bottom, a centrosome containing two centrioles, a group of vesicles approaching a mitochondrion, and the nucleolus within the nucleus.


One script.


A rough, not-quite-finished storyboard that's finished enough for me to know what I'm doing.

And an utterly unfinished animatic; there's no sound, and it's almost completely un-timed. The fades are to indicate that the film will be made up of a single continuous shot, with no hard edits at all to suggest a continuing movement through the cell. The animatic will be complete by my pitch on Tuesday.

So there you have it. And only 15 minutes after Sunday ended, too.

Saturday, 9 March 2013

Commission Thumbnails 1

 I have two minutes to make an audio-visual revision tool (try saying that ten times fast) on the structure of eukaryotic cells. I won't be going down the heavily stylistic route or the 'whee look how cool science is' route (science is already cool), instead I'll be making my animation for people with a degree of prior knowedge. This is due in no small part to the fact that I am a terrible teacher.


 Studies of cell components. There will be more of these in the future.

A very simple map of the cell. Nothing is labelled, but I know what everything means.

This is one possible 'route map' for the animation. Not this particular camera move, obviously, but the 'itinerary'; nucleus, nucleolus, smooth ER, rough ER, ribosome, Golgi complex, vesicle, mitochondrion, centriole, lysosome. This path roughly follows the movement of RNA and protein through the cell, with some license taken to fit everything in.

As I'm not going to be stylising the structure or anatomy of the cell, I have a different problem in creating visual interest. Therefore, I'll be focusing on my screencraft, particularly lighting. At this point I have two possible 'gimmicks' for my lighting, one being lighting inside the cell components themselves that switch on and off, and the other being a light locked to the camera to give the sense of an explorer carrying a torch, or a submarine and its light. I have no doubt more light setups will follow.