Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Friday, 3 May 2013

Wednesday, 27 March 2013

Monday, 18 March 2013

Presentation Animatic


The final, mostly-timed animatic, complete with sound. The sound is not the final music that will be used in the animation, this is simply a placeholder to show my intentions for the soundscape.

Rather a Lot of Things

So, muggins here has been working in the dark again, even though she promised not to.

To begin with, here's my definitive influence map. I've been on a bit of a Daniel Danger kick lately, and it really shows in my lighting.


 Composition and colour thumbnails. Those last three were where I really hit my stride with the lights.

A little .gif testing how I might animate the glow effect, which I ultimately scrapped in favour of the light-fixed-to-camera idea.


A couple of paintings with which I got into arguments.



And some concept paintings of, from top to bottom, a centrosome containing two centrioles, a group of vesicles approaching a mitochondrion, and the nucleolus within the nucleus.


One script.


A rough, not-quite-finished storyboard that's finished enough for me to know what I'm doing.

And an utterly unfinished animatic; there's no sound, and it's almost completely un-timed. The fades are to indicate that the film will be made up of a single continuous shot, with no hard edits at all to suggest a continuing movement through the cell. The animatic will be complete by my pitch on Tuesday.

So there you have it. And only 15 minutes after Sunday ended, too.

Friday, 28 December 2012

Reindeer Run Cycles

Due to being phenomenally unhappy with my reindeer zoetrope, I'm redoing the run cycle on a flat surface, namely my computer screen, with hopefully more accuracy to actual ungulate motion.


Above is my zoetrope, with its floatiness and awkward leg action.

And here's my second attempt, minus ears, antlers and tail which will come later once everything's fixed up and tidied. The near front leg is still a bit floaty and not moving as fast as I'd like it, the head grows and shrinks a bit, and the shoulder blade doesn't seem to quite know what it's doing, but other than that I'm actually pretty happy with this. Eventually it'll be all cleaned up and neatly lined and everything. Eventually.

Thursday, 1 March 2012

Final Pre-Viz



I don't know what's happened with the size, or the fact that apparently some parts of the animation refuse to acknowledge that I converted them to splines.