Showing posts with label texturing. Show all posts
Showing posts with label texturing. Show all posts

Friday, 4 January 2013

Toolkit: Maya Shaders









The glss texture and I took offense to one another. Just to prove that I can make a glass texture, here's my version of this from last year;


Toolkit: Old Alley


Not entirely pleased with the bump mapping, I'll admit.

Monday, 15 October 2012

Maya Characters


Aaaaand... a final render, before all the preliminary work! Muggins here forgot to save the Maya files as ASCIIs to make them (sort of) backwards compatible, so I'll get the un-textured models up here tomorrow. Sorry about that.

Damn, now that I look at the render it seems really under-lit. I'll add 'fix the lights' to my to-do list.